Category: Corona

Game Development: Going Solo

Featured Game – Code Adventures

Welcome to public release 2017.3135

From the Forum – Issue #164

Featured #CoronaDefoldJam entry: Heavy Vertical

Featured App: The Ukulele App

From the Forum – Issue #163

Great game design tips: the art of color

Introducing new non-revenue-share F.A.N. plugin

Introducing new font metrics APIs, plus a new plugin

#CoronaDefoldJam reminder

Introducing new Facebook “v4a” plugin

From the Forum – Issue #162

iOS 11 and older Corona-built apps

Game development: Finding great audio for your game

Zip plugin update: password protection

Featured game: BotHeads

Great game design tips: August 2017

From the Forum – Issue #161

Featured game: Drag n Zip

Updated Vungle plugin (v5.1) with new features

#CoronaDefoldJam begins July 28th

Important Google IAP Plugin Update

From the Forum – Issue #160

Corona Labs now offers publishing services

Appodeal plugin updated to SDK version 2.0

Featured App: Starting With Soil

Using plugins in Corona Native projects (iOS)

Featured Game: Neon Poly

From the Forum – Issue #159

The Business of Apps: June 2017

Featured Game: Cowboy Gold Round-Up Platformer

Welcome to the new Corona!

From the Forum – Issue #158

Great game design tips: June 2017

Creating art for your games

Introducing the Collision Filters plugin

Welcome LoopMe, a new monetization plugin

From the Forum – Issue #157

Corona Roadmap 2017

Introducing new non-revenue-share AppLovin plugin

Great game development tips: May 2017

Indie Game Blast Off contest from Appodeal

Understanding Gamers and Gameplay: Moving Beyond the Genre

From the Forum – Issue #156

Featured Game: Truck Trials Driving Challenge

Featured tool: Corona Plugin for Xcode

Apple now requires Xcode 8.3.2 for submitted apps

From the Forum – Issue #155

Introducing the Nano SVG plugin

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