Category: DirectX

New in D3D12 – background shader optimizations

DirectX engineering specs published

New in D3D12 – GPU-Based Validation (GBV) is now available for Shader Model 6.x

New in D3D12 – DirectX Raytracing (DXR) now supports library subobjects

DirectML at GDC 2019

Direct3D 11 on 12 Updates

New in D3D12 – DRED helps developers diagnose GPU faults

Direct3D team office has a Wall of GPU History

DirectX Raytracing and the Windows 10 October 2018 Update

For best performance, use DXGI flip model

Gaming with Windows ML

Announcing Microsoft DirectX Raytracing!

Announcing new DirectX 12 features

GPUs in the task manager

GPU plugins, improved SDK layers, and hang debugging: Bringing DirectX 12 tools to the next level

New DirectX Shader Compiler based on Clang/LLVM now available as Open Source

PIX on Windows (beta) released!

Explicit DirectX 12 MultiGPU, the Affinity Layer helper library, and your game

Rise of the Tomb Raider, Explicit DirectX 12 MultiGPU, and a peek into the future

Unlocked Frame Rate and More Now Enabled for UWP

Ashes of the Singularity makes gaming history with DirectX 12

Windows 10 and DirectX 12 released!

Hello World: DirectX 12 developer edition

GRFX at //build 2015: What will you build?

DirectX 12 Multiadapter: Lighting up dormant silicon and making it work for you

DirectX 12 Rocks in 3DMark’s API Overhead Test

DirectX 12 – Looking back at GDC 2015 and a year of amazing progress

DirectX 12 at GDC 2015

DirectX 12 and Windows 10

DirectX 12 Lights Up NVIDIA’s Maxwell Launch

DirectX 12 – High Performance and High Power Savings

DirectX 12 Developer Videos

DirectX 12

Introducing the DirectCompute Lecture Series!

New DirectX Whitepapers and Samples Published for Windows 7 and Windows Vista

Direct2D and DirectWrite

Animated 2D Graphics for UI, Games, and Demos

Talks from PDC 2009 now available!

Internet Explorer announces to use DirectWrite & Direct2D!

Working Around Problems in ID2D1Bitmap’s CopyFromBitmap and CopyFromRenderTarget

Windows Imaging Component: Working with Images in Windows

Announcing the Direct2D Debug Layer

Platform Update for Windows Vista Released!

GPU Device Drivers – Driver Distribution

New DirectX MSDN Developer Center

Comparing Direct2D and GDI

D3D9d.dll from March 2009 DirectX SDK mismatch with Windows 7 RTM

Using Direct2D for Server-Side Rendering

The Platform Update for Windows Vista

DirectX Componentization and Interoperability

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