This post was originally published at Corona Geek #147 – Creating A Rag Doll Character Using Pivot Joints and Physics Bodies

Corona Geek

Last Monday we started a series on working with Corona’s built-in physics engine. We took a look at the Physics API documentation, which also covers creating different types of physics joints, like pivot and touch joints. Then we discussed the concepts behind constructing a rag doll character from primitive shapes.

This week we continued the physics conversation with a look at the code used to create the rag doll example and tips on how to organize project code. We even discussed how a simple dress up, or object placement game might be constructed, using the sampler code as a reference. If you are interested in saving the state of your game so players can return to where they left off when they close the app, then download the code from today’s discussion to see how the samples are coded.

Let’s Play Alone for June’s Corona Geek Games Challenge

Don’t forget, this month we’re playing Alone by Laser Dog Games for the chance to win a $50 gift card. ALONE is available on both iOS and Android as a paid app. Our you can play One Dot One Target on iOS or Android for free.

To participate, share a picture of your highest score on the Corona Geek Facebook page.

We’ll announce the Corona Geek Game Challenge winner on July 6th. So be sure to follow CoronaGeek on at least one of your favorite social channels ( Facebook, Twitter, Google+ ) to find out who wins.

Replay Last Week’s Show

Learning Resources

Thank you for watching, listening, and following Corona Geek:

Taken from:

This post was originally published at Corona Geek #147 – Creating A Rag Doll Character Using Pivot Joints and Physics Bodies