This post was originally published at Corona Geek #165 – Adding Players, Enemies, and Animation to a Desktop Game

On today’s Corona Geek Hangout we added a player, enemies, and sprite animation to our desktop, top down shooter game. We also looked at using third party art in our game and how that art affected our overall game design and user input strategy. As always, you can download the source code for the demo.

Next week we’ll look at aiming, motion, and animation sequencing using other elements from the third party animation pack. Eventually we will explore tiling, adding defensive obstacles, and a whole lot more. Corona Geek

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This post was originally published at Corona Geek #165 – Adding Players, Enemies, and Animation to a Desktop Game