This post was originally published at Corona Geek #169 – Firing Weapons and Refined Simple Pathfinding

Corona Geek On today’s Corona Geek Hangout we continued our desktop game development series with the exploration of vector math calculations for firing arrows at zombies. We also looked at a refined version of last week’s simple pathfinding example. The updated version turns the enemy players into smart zombies that chase the player around the screen.

Download the source code from today’s demo to follow along.

Vector Math Weapon Firing Addendum

Show Notes:

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This post was originally published at Corona Geek #169 – Firing Weapons and Refined Simple Pathfinding