This post was originally published at Corona Geek #176 – Twin Stick Game Development – Creating HUDs and Shuffling Items
On today’s Corona Geek Hangout we continued our twin stick shooter game development series with a look at creating heads up displays (HUDs) using texture wrapping, repeating fills, and image scaling. We also explored using a shuffle bag technique for randomizing items to ensure you select unique items from a given collection of objects.
Download the twin stick shooter project code and make it your own.
Show Notes:
- Play Poppy Droppy
- Watch out for Killer Bubble
- Play Laser Puzzle
- Apple announces plans to drop iAds
- Learn Corona SDK from Dr. Brian Burton
- Watch Corona University Videos
- Corona IRC Channel
Thank you for watching, listening, and following Corona Geek:
Original source –
This post was originally published at Corona Geek #176 – Twin Stick Game Development – Creating HUDs and Shuffling Items
Comments by Charles McKeever