This post was originally published at Corona Geek #176 – Twin Stick Game Development – Creating HUDs and Shuffling Items

Corona Geek On today’s Corona Geek Hangout we continued our twin stick shooter game development series with a look at creating heads up displays (HUDs) using texture wrapping, repeating fills, and image scaling. We also explored using a shuffle bag technique for randomizing items to ensure you select unique items from a given collection of objects.

Download the twin stick shooter project code and make it your own.

Show Notes:

Thank you for watching, listening, and following Corona Geek:

Original source – 

This post was originally published at Corona Geek #176 – Twin Stick Game Development – Creating HUDs and Shuffling Items