This week we walked through part two of the game code from That’s So Panda’s game tutorial series. The tutorial covers many game dynamics like the use of the physics engine, collision detection, spawning enemies, D-Pad implementation, score keeping, and health meter implementation. Be sure to watch part one of this two part series. In part one we touched on overall game design concepts like story development.
Corona Labs T-Shirt Winner
Thank you for watching, we’ll see you on next week’s Corona Geek hangout!
Remember To Subscribe
- Download the Corona Geek podcast on iTunes
- Listen to Corona Geek on Stitcher
- Subscribe to Corona Geek on YouTube
View the original here: