gfx2-iconCorona’s Graphics 2.0 engine is progressing nicely, and we want to express our sincere gratitude to the dozens of Pro and Enterprise beta testers who have used the engine thus far. For those who haven’t yet explored Graphics 2.0, we’d like to remind you of several tutorials which we’ve recently released — see the full list below.

We’d also like to remind everybody about the Graphics 2.0 contest. We’ve extended the deadline for submissions to November 10, 2013, so if you haven’t started on your submission, please read through the tutorials below and put your ideas in motion — we’re excited to see what you come up with!

Graphics 2.0 FAQ

Learn about the Graphics 2.0 engine and basic implementation tips.

Anchor Points

Discover how anchor points work in Graphics 2.0 and how they compare to reference points.

Multi-Pass Shaders

Learn how to implement multi-pass effects on display objects.

Containers

Learn about containers — essentially “self-masked display groups” — and how they function.

Snapshots

Discover the power of snapshots and the myriad of possibilities that come with them.

Fills and Strokes

Learn how to apply fills and strokes to display objects, including filter effects and generators.

Blends and Composite Fills

Explore the visual effects that are possible with Photoshop-style blends and composite fills.

2.5D Perspective

Discover the power of the new 2.5D perspective capabilities in Graphics 2.0.

Snapshot Canvas Effects

Explore the possibilities of canvas effects in combination with snapshots.

Original source:  

Graphics 2.0 Tutorial Roundup