Corona GeekDuring Monday’s Corona Geek Hangout, Dr. Brian Burton and Ed Maurina shared some great tips for moving objects around using Corona SDK’s built in physics engine versus a straight transition. One method allows objects to continue to be affected by physics while the other does not. They also discussed how you could use both methods together to come up with some interesting results.

Watch the full version of Monday’s Corona Geek Hangout for more physics engine tips. Also, be sure to watch part one of this two part series for great tips on game design.

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Tip: Using setLinearVelocity versus to move objects in Corona SDK