This post was originally published at Tutorial Treasury: Images and animation

One of the very first things that Corona SDK developers learn is how to place an image on the screen. While this can be done in just a few lines of code, we have a series of tutorials and guides to help you reach the “next step” with images.

Additionally, almost all apps need to use some form of animation to provide a richer UI experience. While we covered transitional animation in other tutorials, animation can also be done “in-frame” using sprites, and you’ll find resources on this topic below.

Video tutorials

These videos will get you started with the basics:

Guides

Tutorials

Techniques for swapping images

One of the most basic “animations” is changing one image to another. This can be accomplished by various methods and this tutorial will illustrate how.

Sprites and image sheets for beginners

Image sheets and sprites are a powerful combination for in-frame animation. This tutorial is a great entry point for learning the basics of these important tools.

Dynamically-optimized sprites

In this tutorial, learn how to optimize image sheets and take advantage of similar images to reduce your texture memory footprint.

Sample code

Conclusion

This collection of tutorials, guides, and videos should help you place graphics on the screen and get you started with in-image animation and image effects.


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This post was originally published at Tutorial Treasury: Images and animation