The Facebook games team is focused on bringing high quality games to Facebook users. One way we’re doing this is by building tools to help developers provide social experiences in 3D games, like those built with Unity. We’ve made our SDK for Unity even easier to integrate with cross-platfrom games and added new features to help you grow your games. With these changes and more, we are happy to announce that the SDK is officially out of beta.
The newest version of the SDK makes cross-platform development easier by providing unified function and return call values across all supported platforms and increased compatibility for apps using multiple plugins. Additionally, the SDK is up to date with the latest features of our iOS and Android SDKs, including support for app events that help you measure the effectiveness of your mobile app ads. It also has improved support for deep linking, which takes people directly from social stories to a customized destination in your game.
The updated SDK also makes it simple for games to let users share screen shots of their game experience with friends. This feature is very popular among players of Cmune’s Uberstrike, a game that recently integrated our SDK. Users share over 65,000 pictures a day and have shared over 2 million pictures in the last 30 days.
Other Unity games using the SDK are having great success. For example, Madfinger launched its mobile only game, Shadowgun: Deadzone on Facebook and increased its total daily players by more than 75% for the first couple weeks. Since integrating the SDK, Nival’s strategy and combat game, Kings Bounty: Legions, has doubled conversion of Facebook users who install the Unity plugin and start the game’s first fight.
We encourage all Unity developers to download and start integrating the SDK today on iOS, Android, and Facebook canvas. Please continue to share your feedback about the SDK on Stack Overflow using the tag “facebook-unity-sdk”. We’ll keep improving the SDK and make it even easier for Unity games to grow with Facebook.
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