This post was originally published at Video Game Physics Tutorial – Part I: An Introduction to Rigid Body Dynamics

Simulating physics in video games is very common, since most games are inspired by things we have in the real world. Rigid body dynamics — the movement and interaction of solid, inflexible objects — is by far the most popular kind of effect simulated in games.

In this series, rigid body simulation will be explored, starting with simple rigid body motion in this article, and then covering interactions among bodies through collisions and constraints in the following installments.

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This post was originally published at Video Game Physics Tutorial – Part I: An Introduction to Rigid Body Dynamics