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Redesigning the New Project Dialog

Android Q Scoped Storage: Best Practices and Updates

API Updates and Important Changes

And the 2019 Google Play Award nominees are…

I have a question where should I ask it?

Visual Studio 2019 version 16.1 Preview 2

How to Implement T9 Search in iOS

Build a QR Scanner: A React Native Camera Tutorial

Introducing Mozilla WebThings

Using Spring Boot for WebSocket Implementation with STOMP

Android Studio 3.4

Fluent 1.0: a localization system for natural-sounding translations

Indie Games Accelerator – Applications open for class of 2019

Laravel Zero Downtime Deployment

Deadline Approaching: All Live Video Uploads Required to use RTMPS

New in D3D12 – background shader optimizations

7 Debugging Techniques To Speed Up Troubleshooting in Production

Pyodide: Bringing the scientific Python stack to the browser

Improving the update process with your feedback

New features for extension authors in Visual Studio 2019 version 16.1

Optimize your subscriptions with new insights in the Play Console

Developer Roadshow 2019 returns with VR, IoT and all things web

The ultimate account security is now in your pocket

Using functions for onComplete listeners

Flutter Tutorial: How to Create Your First Flutter App

DirectX engineering specs published

A simpler experience for instant apps

Google Play Instant feature plugin deprecation

F8 2019 Agenda and International Meetups Now Live

Angular Components 101 — an Overview

Sharpen your WebVR skills with experiments from Glitch and Mozilla

ML Kit expands into NLP with Language Identification and Smart Reply

Little great things about Visual Studio 2019

Do the Math: Scaling Microservices Applications with Orchestrators

Android Q Beta 2 update

Introducing Time Travel Debugging for Visual Studio Enterprise 2019

Modern WordPress Development Workflow with the Roots Stack

Visual Studio 2019: Code faster. Work smarter. Create the future.

Live Share now included with Visual Studio 2019

Visual Studio 2019 for Mac is now available

New in D3D12 – GPU-Based Validation (GBV) is now available for Shader Model 6.x

Crossing the Rust FFI frontier with Protocol Buffers

Improving app performance with ART optimizing profiles in the cloud

Scale with Speed: The Bitcoin Lightning Network Explained

Visual Studio Extensibility Day at Build 2019

A Real-Time Wideband Neural Vocoder at 1.6 kb/s Using LPCNet

AOSP Application Updates

Scroll Anchoring in Firefox 66

Standardizing WASI: A system interface to run WebAssembly outside the web

Changes to the Google Play Developer API

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