Tag: #android

Extending Corona libraries without native coding

Corona Android 64-bit update July 4, 2019

Capturing Audio in Android Q

How to Approach Modern WordPress Development (Part 1)

A Look at JavaScript’s Future

Triggering Productive Behavior: Motivation Tips for Work

Ruby Algorithm Documentation with AsciiDoc and Knitr

Android Q Beta 4 and Final APIs!

Indie Games Accelerator – Introducing class of 2019!

Make Your App Profitable—Leverage Mobile Analytics

Improved app quality and discovery on Google Play

Zero to Hero: Flask Production Recipes

Google Maps adds dish-covery to the menu

Build a Custom Full Page Slider with CSS and JavaScript

Corona, Google Play apps and 64-bit

Kotlin Is Everywhere! Join the global event series

Building a GraphQL Server with Laravel

New! Learn How to Build Android Apps with Android Jetpack and Kotlin

Bridging Gaps: The Importance of DevOps Communication

Google Icon changes

What’s New in Android Q Security

What’s New with Android Jetpack and Jetpack Compose

Fresher OS with Projects Treble and Mainline

What’s New in Android: Q Beta 3 & More

At I/O ’19: Building a more helpful Google for everyone

From puzzles to poster-making: 2019’s Google Play Award winners

Introducing App Review Merging and Revamped Notifications

Messenger at F8: Breakout Sessions Recap

PyTorch Adds New Dev Tools as it Hits Production Scale

Developing Apps for Android Automotive OS

How to Implement T9 Search in iOS

Deadline Approaching: All Live Video Uploads Required to use RTMPS

New in D3D12 – background shader optimizations

Optimize your subscriptions with new insights in the Play Console

The ultimate account security is now in your pocket

Flutter Tutorial: How to Create Your First Flutter App

DirectX engineering specs published

A simpler experience for instant apps

ML Kit expands into NLP with Language Identification and Smart Reply

Little great things about Visual Studio 2019

Do the Math: Scaling Microservices Applications with Orchestrators

Visual Studio 2019 for Mac is now available

New in D3D12 – GPU-Based Validation (GBV) is now available for Shader Model 6.x

Crossing the Rust FFI frontier with Protocol Buffers

Improving app performance with ART optimizing profiles in the cloud

Scale with Speed: The Bitcoin Lightning Network Explained

AOSP Application Updates

Using Newtonsoft.Json in a Visual Studio extension

Visual Studio Subscriptions – everything you need for Azure development

Google Mobile Developer Day at Game Developers Conference 2019

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