Tag: game development

Google Mobile Developer Day at Game Developers Conference 2019

A different approach to game difficulty

New Google Play Games Services plugin

The struggle of retention with casual games

Finding playtesters for your game

The 10 secrets to indie game success

Building in-game tutorials

Understanding Content Scaling in Corona

Cost-effective QA for your mobile games

Game design: Adding consistency to your games

Visual Studio and Unity 2018.1, even better together

Working smarter when building games

Webinar: Level-up Your Unity Games with Visual Studio, C#, and Azure Easy Tables

Featured #CoronaDefoldJam entry: Heavy Vertical

#CoronaDefoldJam reminder

Understanding Gamers and Gameplay: Moving Beyond the Genre

Business of Apps: How to retain users

Using PlayFab for cloud gaming

Corona Marketplace update – more assets!

The five types of virality

Developing engaging word puzzle games with Steve Bullock

The art of game design and its importance

Adding consumer brands to a skater game with Dain Hedgpeth

Introducing “Match Three Space RPG” modular game template

Developing Super Robot Jump Jump with Matt Rathbun

Animating Street Puncher with Bobby Rasmusson

Join us as NGDC 2016 – free passes available!

Playing multiplayer GetMeBro! with Ondrej Dobsinsky

Breakdancing with Floor Kids’ Mike Wozniewski

New Google Play Games Services plugin available!

Featured App: Return to Grisly Manor

Corona Geek After Dark #25 – Steam plugin Demo, EAT, Coronium LS, CoronaCon, LuaConf, and Win32 Pro Tips

Corona Geek After Dark #24 – App Judging Tips, LuaConf, and a Google Drive plugin

Case Study: Lonely Woof’s “Egz”

Featured App: Tower Crush – a great new Corona-built game

Corona Geek After Dark #22 – Magic the Gathering, Alexa using Lua, and Steam Box

Featured App: Alpha Omega – A game of jumbled words

Corona Geek #185 – Spine workflow basics and using Tiled as a level editor

Amsterdam-based Dual Cortex Gaming builds app to control the wind

Congratulations Takashi Iyoda, winner of AppLovin’s Apple TV App Challenge!

Corona Geek After Dark #21 – Ad Networks, Weather Apps, and Continuous Deployment

Featured App: The Pedestal – a unique take on a jumping game

Corona Geek #184 – Daily vs Public Builds, Calling C Libraries, and EAT Tools

PKTBALL – the biggest small game Laser Dog has ever made

Fat Red Couch shows off advanced read, watch, play features in children’s books

How Brazilian game studio Tapps uses Corona SDK to publish 200+ games

Corona Geek #183 – GDC16 highlights and faster project creation

Corona Geek #182 – Corona Engineers Speak Out and Two Touch Steering

Case Study: DoodleMaths – teaching math the fun way

Hoppy Naut Developer Keeps Cost Low and Value High Using Stock Assets and Advanced Features

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